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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace UnityEngine.Experimental.U2D.Animation
- {
- /// <summary>
- /// Component that holds a Sprite Library Asset. The component is used by SpriteResolver Component to query for Sprite based on Category and Index
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("2D Animation/Sprite Library (Experimental)")]
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html%23sprite-library-component")]
- public class SpriteLibrary : MonoBehaviour
- {
- internal struct StringAndHash
- {
- public string name;
- public readonly int hash;
- public StringAndHash(string name)
- {
- this.name = name;
- hash = SpriteLibraryAsset.GetStringHash(name);
- }
- public StringAndHash(int hash)
- {
- name = "";
- this.hash = hash;
- }
- public static bool operator==(StringAndHash l, StringAndHash r)
- {
- return l.Equals(r);
- }
- public static bool operator!=(StringAndHash l, StringAndHash r)
- {
- return !l.Equals(r);
- }
- public override bool Equals(object obj)
- {
- if (obj == null || this.GetType() != obj.GetType())
- return false;
- return this.Equals((StringAndHash)obj);
- }
- private bool Equals(StringAndHash p)
- {
- // If run-time types are not exactly the same, return false.
- if (this.GetType() != p.GetType())
- return false;
- return (hash == p.hash) || (name == p.name);
- }
- public override int GetHashCode()
- {
- return hash;
- }
- }
- [SerializeField]
- private SpriteLibraryAsset m_SpriteLibraryAsset;
- Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>> m_Overrides = new Dictionary<StringAndHash, Dictionary<StringAndHash, Sprite>>();
- /// <summary>Get or Set the current SpriteLibraryAsset to use </summary>
- public SpriteLibraryAsset spriteLibraryAsset
- {
- set
- {
- if (m_SpriteLibraryAsset != value)
- {
- m_SpriteLibraryAsset = value;
- RefreshSpriteResolvers();
- }
- }
- get { return m_SpriteLibraryAsset; }
- }
- /// <summary>
- /// Return the Sprite that is registered for the given Category and Label for the SpriteLibrary
- /// </summary>
- /// <param name="category">Category name</param>
- /// <param name="label">Label name</param>
- /// <returns>Sprite associated to the name and index</returns>
- public Sprite GetSprite(string category, string label)
- {
- var categoryHash = SpriteLibraryAsset.GetStringHash(category);
- var labelHash = SpriteLibraryAsset.GetStringHash(label);
- return GetSprite(categoryHash, labelHash);
- }
- internal Sprite GetSprite(int categoryHash, int labelHash)
- {
- return GetSprite(categoryHash, labelHash, out _);
- }
- internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
- {
- validEntry = false;
- var cat = new StringAndHash(categoryHash);
- var label = new StringAndHash(labelHash);
- if (m_Overrides.ContainsKey(cat) && m_Overrides[cat].ContainsKey(label))
- {
- validEntry = true;
- return m_Overrides[cat][label];
- }
- return m_SpriteLibraryAsset == null ? null : m_SpriteLibraryAsset.GetSprite(categoryHash, labelHash, out validEntry);
- }
- internal string GetCategoryNameFromHash(int categoryHash)
- {
- var key = m_Overrides.Keys.FirstOrDefault(x => x.hash == categoryHash);
- if (key != default)
- return key.name;
- return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetCategoryNameFromHash(categoryHash);
- }
- internal string GetLabelNameFromHash(int categoryHash, int labelHash)
- {
- var overrides = GetCategoryOverride(new StringAndHash(categoryHash), false);
- var label = overrides.Keys.FirstOrDefault(x => x.hash == labelHash);
- if (label != default)
- return label.name;
- return m_SpriteLibraryAsset == null ? "" : m_SpriteLibraryAsset.GetLabelNameFromHash(categoryHash, labelHash);
- }
- private Dictionary<StringAndHash, Sprite> GetCategoryOverride(string category, bool addToList)
- {
- return GetCategoryOverride(new StringAndHash(category), addToList);
- }
- private Dictionary<StringAndHash, Sprite> GetCategoryOverride(StringAndHash category, bool addToList)
- {
- Dictionary<StringAndHash, Sprite> label;
- if (m_Overrides.ContainsKey(category))
- label = m_Overrides[category];
- else
- label = new Dictionary<StringAndHash, Sprite>();
- if (addToList && !m_Overrides.ContainsKey(category))
- {
- if (string.IsNullOrEmpty(category.name))
- Debug.LogWarning("Adding override category with no name");
- m_Overrides.Add(category, label);
- }
- return label;
- }
- private void AddSpriteToOverride(Dictionary<StringAndHash, Sprite> overrides, StringAndHash label, Sprite sprite)
- {
- if (overrides.ContainsKey(label))
- overrides[label] = sprite;
- else
- overrides.Add(label, sprite);
- RefreshSpriteResolvers();
- }
- /// <summary>
- /// Add or replace an override when querying for the given Category and Label from a SpriteLibraryAsset
- /// </summary>
- /// <param name="spriteLib">Sprite Library Asset to query</param>
- /// <param name="category">Category name from the Sprite Library Asset to add override</param>
- /// <param name="label">Label name to add override</param>
- public void AddOverride(SpriteLibraryAsset spriteLib, string category, string label)
- {
- var sprite = spriteLib.GetSprite(category, label);
- var overridelabel = GetCategoryOverride(category, true);
- AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
- }
- /// <summary>
- /// Add or replace an override when querying for the given Category. All the categories in the Category will be added.
- /// </summary>
- /// <param name="spriteLib">Sprite Library Asset to query</param>
- /// <param name="category">Category name from the Sprite Library Asset to add override</param>
- public void AddOverride(SpriteLibraryAsset spriteLib, string category)
- {
- var categoryHash = SpriteLibraryAsset.GetStringHash(category);
- var cat = spriteLib.categories.FirstOrDefault(x => x.hash == categoryHash);
- if (cat != null)
- {
- var label = GetCategoryOverride(category, true);
- for (int i = 0; i < cat.categoryList.Count; ++i)
- {
- AddSpriteToOverride(label, new StringAndHash(cat.categoryList[i].name), cat.categoryList[i].sprite);
- }
- }
- }
- /// <summary>
- /// Add or replace an override when querying for the given Category and Label.
- /// </summary>
- /// <param name="sprite">Sprite to override to</param>
- /// <param name="category">Category name to override</param>
- /// <param name="label">Label name to override</param>
- public void AddOverride(Sprite sprite, string category, string label)
- {
- var overridelabel = GetCategoryOverride(category, true);
- AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
- }
- /// <summary>
- /// Remove all Sprite Library override for a given category
- /// </summary>
- /// <param name="category">Category overrides to remove</param>
- public void RemoveOverride(string category)
- {
- var hash = new StringAndHash(SpriteLibraryAsset.GetStringHash(category));
- m_Overrides.Remove(hash);
- RefreshSpriteResolvers();
- }
- /// <summary>
- /// Remove Sprite Library override for a given category and label
- /// </summary>
- /// <param name="category">Category to remove</param>
- /// <param name="label">Label to remove</param>
- public void RemoveOverride(string category, string label)
- {
- var catlabel = GetCategoryOverride(category, false);
- if (catlabel != null)
- {
- catlabel.Remove(new StringAndHash(SpriteLibraryAsset.GetStringHash(label)));
- RefreshSpriteResolvers();
- }
- }
- /// <summary>
- /// Method to check if a Category and Label pair has an override
- /// </summary>
- /// <param name="category">Category name</param>
- /// <param name="label">Label name</param>
- /// <returns>True if override exist, false otherwise</returns>
- public bool HasOverride(string category, string label)
- {
- var catOverride = GetCategoryOverride(category, false);
- if (catOverride != null)
- return catOverride.ContainsKey(new StringAndHash(label));
- return false;
- }
- internal List<SpriteLibCategory> labels
- {
- get { return m_SpriteLibraryAsset != null ? m_SpriteLibraryAsset.categories : new List<SpriteLibCategory>(); }
- }
- /// <summary>
- /// Request SpriteResolver components that are in the same hierarchy to refresh
- /// </summary>
- public void RefreshSpriteResolvers()
- {
- var spriteResolvers = GetComponentsInChildren<SpriteResolver>();
- foreach (var sr in spriteResolvers)
- {
- sr.ResolveSpriteToSpriteRenderer();
- #if UNITY_EDITOR
- sr.spriteLibChanged = true;
- #endif
- }
- }
- }
- }
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