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- using System;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine.Assertions;
- namespace UnityEngine.Experimental.U2D.Animation
- {
- internal interface INameHash
- {
- string name { get; set; }
- int hash { get; }
- }
- [Serializable]
- internal class Categorylabel : INameHash
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- [HideInInspector]
- int m_Hash;
- [SerializeField]
- Sprite m_Sprite;
- public string name
- {
- get { return m_Name; }
- set
- {
- m_Name = value;
- m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
- }
- }
- public int hash { get { return m_Hash; } }
- public Sprite sprite {get { return m_Sprite; } set { m_Sprite = value; }}
- public void UpdateHash()
- {
- m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
- }
- }
- [Serializable]
- internal class SpriteLibCategory : INameHash
- {
- [SerializeField]
- string m_Name;
- [SerializeField]
- int m_Hash;
- [SerializeField]
- List<Categorylabel> m_CategoryList;
- public string name
- {
- get { return m_Name; }
- set
- {
- m_Name = value;
- m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
- }
- }
- public int hash { get { return m_Hash; } }
- public List<Categorylabel> categoryList
- {
- get { return m_CategoryList; }
- set { m_CategoryList = value; }
- }
- public void UpdateHash()
- {
- m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
- foreach (var s in m_CategoryList)
- s.UpdateHash();
- }
- internal void ValidateLabels()
- {
- SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
- (originalName, newName)
- =>
- {
- Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
- });
- }
- }
- /// <summary>
- /// A custom Asset that stores Sprites grouping
- /// </summary>
- /// <Description>
- /// Sprites are grouped under a given category as categories. Each category and label needs to have
- /// a name specified so that it can be queried.
- /// </Description>
- [CreateAssetMenu(order = 9, menuName = "2D/Sprite Library Asset")]
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html")]
- public class SpriteLibraryAsset : ScriptableObject
- {
- [SerializeField]
- private List<SpriteLibCategory> m_Labels = new List<SpriteLibCategory>();
- internal List<SpriteLibCategory> categories
- {
- get
- {
- return m_Labels;
- }
- set
- {
- m_Labels = value;
- ValidateCategories();
- }
- }
- internal Sprite GetSprite(int categoryHash, int labelHash)
- {
- var category = m_Labels.FirstOrDefault(x => x.hash == categoryHash);
- if (category != null)
- {
- var spritelabel = category.categoryList.FirstOrDefault(x => x.hash == labelHash);
- if (spritelabel != null)
- {
- return spritelabel.sprite;
- }
- }
- return null;
- }
- internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
- {
- SpriteLibCategory category = null;
- for (int i = 0; i < m_Labels.Count; ++i)
- {
- if (m_Labels[i].hash == categoryHash)
- {
- category = m_Labels[i];
- break;
- }
- }
-
- if (category != null)
- {
- Categorylabel spritelabel = null;
- for (int i = 0; i < category.categoryList.Count; ++i)
- {
- if (category.categoryList[i].hash == labelHash)
- {
- spritelabel = category.categoryList[i];
- break;
- }
- }
- if (spritelabel != null)
- {
- validEntry = true;
- return spritelabel.sprite;
- }
- }
- validEntry = false;
- return null;
- }
- /// <summary>
- /// Returns the Sprite registered in the Asset given the Category and Label value
- /// </summary>
- /// <param name="category">Category string value</param>
- /// <param name="label">Label string value</param>
- /// <returns></returns>
- public Sprite GetSprite(string category, string label)
- {
- var categoryHash = SpriteLibraryAsset.GetStringHash(category);
- var labelHash = SpriteLibraryAsset.GetStringHash(label);
- return GetSprite(categoryHash, labelHash);
- }
- /// <summary>
- /// Return all the Category names of the Sprite Library Asset that is associated.
- /// </summary>
- /// <returns>A Enumerable string value representing the name</returns>
- public IEnumerable<string> GetCategoryNames()
- {
- return m_Labels.Select(x => x.name);
- }
- /// <summary>
- /// (Obsolete) Returns the labels' name for the given name
- /// </summary>
- /// <param name="category">Category name</param>
- /// <returns>A Enumerable string representing labels' name</returns>
- [Obsolete("GetCategorylabelNames has been deprecated. Please use GetCategoryLabelNames (UnityUpgradable) -> GetCategoryLabelNames(*)")]
- public IEnumerable<string> GetCategorylabelNames(string category)
- {
- return GetCategoryLabelNames(category);
- }
- /// <summary>
- /// Returns the labels' name for the given name
- /// </summary>
- /// <param name="category">Category name</param>
- /// <returns>A Enumerable string representing labels' name</returns>
- public IEnumerable<string> GetCategoryLabelNames(string category)
- {
- var label = m_Labels.FirstOrDefault(x => x.name == category);
- return label == null ? new string[0] : label.categoryList.Select(x => x.name);
- }
- internal string GetCategoryNameFromHash(int hash)
- {
- var label = m_Labels.FirstOrDefault(x => x.hash == hash);
- return label == null ? "" : label.name;
- }
- /// <summary>
- /// Add or replace and existing Sprite into the given Category and Label
- /// </summary>
- /// <param name="sprite">Sprite to add</param>
- /// <param name="category">Category to add the Sprite to</param>
- /// <param name="label">Label of the Category to add the Sprite to</param>
- public void AddCategoryLabel(Sprite sprite, string category, string label)
- {
- category = category.Trim();
- label = label.Trim();
- if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label))
- {
- Debug.LogError("Cannot add label with empty or null Category or label string");
- }
- var catHash = SpriteLibraryAsset.GetStringHash(category);
- Categorylabel categorylabel = null;
- SpriteLibCategory libCategory = null;
- libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
- if (libCategory != null)
- {
- Assert.AreEqual(libCategory.name, category, "Category string hash clashes with another existing Category. Please use another string");
- var labelHash = SpriteLibraryAsset.GetStringHash(label);
- categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
- if (categorylabel != null)
- {
- Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
- categorylabel.sprite = sprite;
- }
- else
- {
- categorylabel = new Categorylabel()
- {
- name = label,
- sprite = sprite
- };
- libCategory.categoryList.Add(categorylabel);
- }
- }
- else
- {
- var slc = new SpriteLibCategory()
- {
- categoryList = new List<Categorylabel>()
- {
- new Categorylabel()
- {
- name = label,
- sprite = sprite
- }
- },
- name = category
- };
- m_Labels.Add(slc);
- }
- #if UNITY_EDITOR
- EditorUtility.SetDirty(this);
- #endif
- }
- /// <summary>
- /// Remove a Label from a given Category
- /// </summary>
- /// <param name="category">Category to remove from</param>
- /// <param name="label">Label to remove</param>
- /// <param name="deleteCategory">Indicate to remove the Category if it is empty</param>
- public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
- {
- var catHash = SpriteLibraryAsset.GetStringHash(category);
- SpriteLibCategory libCategory = null;
- libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
- if (libCategory != null)
- {
- var labelHash = SpriteLibraryAsset.GetStringHash(label);
- libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
- if (deleteCategory && libCategory.categoryList.Count == 0)
- m_Labels.RemoveAll(x => x.hash == libCategory.hash);
- #if UNITY_EDITOR
- EditorUtility.SetDirty(this);
- #endif
- }
- }
- internal string GetLabelNameFromHash(int categoryHas, int labelHash)
- {
- var labels = m_Labels.FirstOrDefault(x => x.hash == categoryHas);
- if (labels != null)
- {
- var label = labels.categoryList.FirstOrDefault(x => x.hash == labelHash);
- return label == null ? "" : label.name;
- }
- return "";
- }
- internal void UpdateHashes()
- {
- foreach (var e in m_Labels)
- e.UpdateHash();
- #if UNITY_EDITOR
- UnityEditor.EditorUtility.SetDirty(this);
- #endif
- }
- internal void ValidateCategories()
- {
- RenameDuplicate(m_Labels, (originalName, newName)
- =>
- {
- Debug.LogWarning(string.Format("Category {0} renamed to {1} due to hash clash", originalName, newName));
- });
- for (int i = 0; i < m_Labels.Count; ++i)
- {
- // Verify categories have no hash clash
- var category = m_Labels[i];
- // Verify labels have no clash
- category.ValidateLabels();
- }
- }
- internal static void RenameDuplicate(IEnumerable<INameHash> nameHashList, Action<string, string> onRename)
- {
- const int k_IncrementMax = 1000;
- for (int i = 0; i < nameHashList.Count(); ++i)
- {
- // Verify categories have no hash clash
- var category = nameHashList.ElementAt(i);
- var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
- int increment = 0;
- for (int j = 0; j < categoriesClash.Count(); ++j)
- {
- var categoryClash = categoriesClash.ElementAt(j);
- while (increment < k_IncrementMax)
- {
- var name = categoryClash.name;
- name = string.Format("{0}_{1}", name, increment);
- var nameHash = SpriteLibraryAsset.GetStringHash(name);
- var exist = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
- if (exist == null)
- {
- onRename(categoryClash.name, name);
- categoryClash.name = name;
- break;
- }
- ++increment;
- }
- }
- }
- }
- // Allow delegate override for test
- internal static Func<string, int> GetStringHash = Default_GetStringHash;
- internal static int Default_GetStringHash(string value)
- {
- #if DEBUG_GETSTRINGHASH_CLASH
- if (value == "abc" || value == "123")
- value = "abc";
- #endif
- var hash = Animator.StringToHash(value);
- var bytes = BitConverter.GetBytes(hash);
- var exponentialBit = BitConverter.IsLittleEndian ? 3 : 1;
- if (bytes[exponentialBit] == 0xFF)
- bytes[exponentialBit] -= 1;
- return BitConverter.ToInt32(bytes, 0);
- }
- }
- }
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