1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // -----------------------------------------------------------------------
- // <copyright file="Configuration.cs" company="">
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- {
- using System;
- using Animation.TriangleNet.Meshing;
- using Animation.TriangleNet.Meshing.Algorithm;
- /// <summary>
- /// Configure advanced aspects of the library.
- /// </summary>
- internal class Configuration
- {
- public Configuration()
- : this(() => RobustPredicates.Default, () => new TrianglePool())
- {
- }
- public Configuration(Func<IPredicates> predicates)
- : this(predicates, () => new TrianglePool())
- {
- }
- public Configuration(Func<IPredicates> predicates, Func<TrianglePool> trianglePool)
- {
- Predicates = predicates;
- TrianglePool = trianglePool;
- }
- /// <summary>
- /// Gets or sets the factory method for the <see cref="IPredicates"/> implementation.
- /// </summary>
- public Func<IPredicates> Predicates { get; set; }
- /// <summary>
- /// Gets or sets the factory method for the <see cref="TrianglePool"/>.
- /// </summary>
- public Func<TrianglePool> TrianglePool { get; set; }
- }
- }
|