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- namespace UnityEngine.U2D.Animation.TriangleNet
- .Meshing
- {
- using System.Collections.Generic;
- using Animation.TriangleNet.Topology;
- using Animation.TriangleNet.Geometry;
- /// <summary>
- /// Mesh interface.
- /// </summary>
- internal interface IMesh
- {
- /// <summary>
- /// Gets the vertices of the mesh.
- /// </summary>
- ICollection<Vertex> Vertices { get; }
- /// <summary>
- /// Gets the edges of the mesh.
- /// </summary>
- IEnumerable<Edge> Edges { get; }
- /// <summary>
- /// Gets the segments (constraint edges) of the mesh.
- /// </summary>
- ICollection<SubSegment> Segments { get; }
- /// <summary>
- /// Gets the triangles of the mesh.
- /// </summary>
- ICollection<Triangle> Triangles { get; }
- /// <summary>
- /// Gets the holes of the mesh.
- /// </summary>
- IList<Point> Holes { get; }
- /// <summary>
- /// Gets the bounds of the mesh.
- /// </summary>
- Rectangle Bounds { get; }
- /// <summary>
- /// Renumber mesh vertices and triangles.
- /// </summary>
- void Renumber();
- /// <summary>
- /// Refine the mesh.
- /// </summary>
- /// <param name="quality">The quality constraints.</param>
- /// <param name="conforming">
- /// A value indicating, if the refined mesh should be Conforming Delaunay.
- /// </param>
- void Refine(QualityOptions quality, bool delaunay);
- }
- }
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