AssemblyInfo.cs 1.4 KB

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  1. using System.Reflection;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. // General Information about an assembly is controlled through the following
  5. // set of attributes. Change these attribute values to modify the information
  6. // associated with an assembly.
  7. [assembly: AssemblyTitle("Triangle")]
  8. [assembly: AssemblyDescription("")]
  9. [assembly: AssemblyConfiguration("")]
  10. [assembly: AssemblyCompany("")]
  11. [assembly: AssemblyProduct("Triangle")]
  12. [assembly: AssemblyCopyright("Copyright © 2012")]
  13. [assembly: AssemblyTrademark("")]
  14. [assembly: AssemblyCulture("")]
  15. // Setting ComVisible to false makes the types in this assembly not visible
  16. // to COM components. If you need to access a type in this assembly from
  17. // COM, set the ComVisible attribute to true on that type.
  18. [assembly: ComVisible(false)]
  19. // The following GUID is for the ID of the typelib if this project is exposed to COM
  20. [assembly: Guid("96a540d0-1772-4bed-8d25-ef5fa23cd1bc")]
  21. // Version information for an assembly consists of the following four values:
  22. //
  23. // Major Version
  24. // Minor Version
  25. // Build Number
  26. // Revision
  27. //
  28. // You can specify all the values or you can default the Build and Revision Numbers
  29. // by using the '*' as shown below:
  30. // [assembly: AssemblyVersion("1.0.*")]
  31. [assembly: AssemblyVersion("1.0.0.0")]
  32. [assembly: AssemblyFileVersion("1.0.0.0")]
  33. [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]