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- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
- [assembly: AssemblyTitle("Triangle")]
- [assembly: AssemblyDescription("")]
- [assembly: AssemblyConfiguration("")]
- [assembly: AssemblyCompany("")]
- [assembly: AssemblyProduct("Triangle")]
- [assembly: AssemblyCopyright("Copyright © 2012")]
- [assembly: AssemblyTrademark("")]
- [assembly: AssemblyCulture("")]
- // Setting ComVisible to false makes the types in this assembly not visible
- // to COM components. If you need to access a type in this assembly from
- // COM, set the ComVisible attribute to true on that type.
- [assembly: ComVisible(false)]
- // The following GUID is for the ID of the typelib if this project is exposed to COM
- [assembly: Guid("96a540d0-1772-4bed-8d25-ef5fa23cd1bc")]
- // Version information for an assembly consists of the following four values:
- //
- // Major Version
- // Minor Version
- // Build Number
- // Revision
- //
- // You can specify all the values or you can default the Build and Revision Numbers
- // by using the '*' as shown below:
- // [assembly: AssemblyVersion("1.0.*")]
- [assembly: AssemblyVersion("1.0.0.0")]
- [assembly: AssemblyFileVersion("1.0.0.0")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
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