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- using UnityEngine;
- namespace UnityEditor.U2D.Sprites
- {
- internal interface IAssetDatabase
- {
- string GetAssetPath(Object o);
- AssetImporter GetAssetImporterFromPath(string path);
- }
- internal class AssetDatabaseSystem : IAssetDatabase
- {
- public string GetAssetPath(Object o)
- {
- return AssetDatabase.GetAssetPath(o);
- }
- public AssetImporter GetAssetImporterFromPath(string path)
- {
- return AssetImporter.GetAtPath(path);
- }
- }
- }
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