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- using UnityEngine;
- namespace UnityEditor.U2D.Sprites
- {
- internal interface IGUIUtility
- {
- int GetPermanentControlID();
- int hotControl { get; set; }
- int keyboardControl { get; set; }
- int GetControlID(int hint, FocusType focus);
- }
- internal class GUIUtilitySystem : IGUIUtility
- {
- public int GetPermanentControlID()
- {
- return GUIUtility.GetPermanentControlID();
- }
- public int hotControl
- {
- get
- {
- return GUIUtility.hotControl;
- }
- set
- {
- GUIUtility.hotControl = value;
- }
- }
- public int keyboardControl
- {
- get
- {
- return GUIUtility.keyboardControl;
- }
- set
- {
- GUIUtility.keyboardControl = value;
- }
- }
- public int GetControlID(int hint, FocusType focus)
- {
- return GUIUtility.GetControlID(hint, focus);
- }
- }
- }
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