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- using System;
- using System.Linq;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using UnityEngine;
- using UnityEditorInternal;
- namespace UnityEditor.U2D.Sprites
- {
- internal class SpriteRectModel : ScriptableObject, ISerializationCallbackReceiver
- {
- [SerializeField]
- private List<SpriteRect> m_SpriteRects;
- private HashSet<string> m_Names;
- private HashSet<long> m_InternalIds;
- private IReadOnlyList<SpriteRect> m_SpriteReadOnlyList;
- public IReadOnlyList<SpriteRect> spriteRects
- {
- get { return m_SpriteReadOnlyList; }
- }
- private SpriteRectModel()
- {
- m_Names = new HashSet<string>();
- m_InternalIds = new HashSet<long>();
- }
- public void SetSpriteRects(List<SpriteRect> newSpriteRects)
- {
- m_SpriteRects = newSpriteRects;
- foreach (var spriteRect in m_SpriteRects)
- {
- m_Names.Add(spriteRect.name);
- m_InternalIds.Add(spriteRect.internalID);
- }
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- }
- public int FindIndex(Predicate<SpriteRect> match)
- {
- int i = 0;
- foreach (var spriteRect in m_SpriteRects)
- {
- if (match.Invoke(spriteRect))
- return i;
- i++;
- }
- return -1;
- }
- public void Clear()
- {
- m_SpriteRects = new List<SpriteRect>();
- m_InternalIds.Clear();
- m_Names.Clear();
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- }
- public bool Add(SpriteRect spriteRect)
- {
- if (m_Names.Contains(spriteRect.name))
- return false;
- if (spriteRect.internalID != 0 && m_InternalIds.Contains(spriteRect.internalID))
- return false;
- m_Names.Add(spriteRect.name);
- if (spriteRect.internalID != 0)
- m_InternalIds.Add(spriteRect.internalID);
- m_SpriteRects.Add(spriteRect);
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- return true;
- }
- public void Remove(SpriteRect spriteRect)
- {
- m_Names.Remove(spriteRect.name);
- if (spriteRect.internalID != 0)
- m_InternalIds.Remove(spriteRect.internalID);
- m_SpriteRects.Remove(spriteRect);
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- }
- public bool HasName(string rectName)
- {
- return m_Names.Contains(rectName);
- }
- public bool HasInternalID(long internalID)
- {
- return m_InternalIds.Contains(internalID);
- }
- public List<SpriteRect> GetSpriteRects()
- {
- return m_SpriteRects;
- }
- public void Rename(string oldName, string newName)
- {
- m_Names.Remove(oldName);
- m_Names.Add(newName);
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- }
- void ISerializationCallbackReceiver.OnBeforeSerialize()
- {}
- void ISerializationCallbackReceiver.OnAfterDeserialize()
- {
- m_SpriteReadOnlyList = m_SpriteRects.AsReadOnly();
- m_Names.Clear();
- m_InternalIds.Clear();
- foreach (var sprite in m_SpriteReadOnlyList)
- {
- m_Names.Add(sprite.name);
- m_InternalIds.Add(sprite.internalID);
- }
- }
- }
- internal abstract partial class SpriteFrameModuleBase : SpriteEditorModuleBase
- {
- protected static UnityType spriteType = UnityType.FindTypeByName("Sprite");
- protected SpriteRectModel m_RectsCache;
- protected ITextureDataProvider m_TextureDataProvider;
- protected ISpriteEditorDataProvider m_SpriteDataProvider;
- string m_ModuleName;
- internal enum PivotUnitMode
- {
- Normalized,
- Pixels
- }
- private PivotUnitMode m_PivotUnitMode = PivotUnitMode.Normalized;
- protected SpriteFrameModuleBase(string name, ISpriteEditor sw, IEventSystem es, IUndoSystem us, IAssetDatabase ad)
- {
- spriteEditor = sw;
- eventSystem = es;
- undoSystem = us;
- assetDatabase = ad;
- m_ModuleName = name;
- }
- // implements ISpriteEditorModule
- public override void OnModuleActivate()
- {
- spriteImportMode = SpriteFrameModule.GetSpriteImportMode(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>());
- m_TextureDataProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
- m_SpriteDataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
- int width, height;
- m_TextureDataProvider.GetTextureActualWidthAndHeight(out width, out height);
- textureActualWidth = width;
- textureActualHeight = height;
- m_RectsCache = ScriptableObject.CreateInstance<SpriteRectModel>();
- m_RectsCache.hideFlags = HideFlags.HideAndDontSave;
- var spriteList = m_SpriteDataProvider.GetSpriteRects().ToList();
- m_RectsCache.SetSpriteRects(spriteList);
- spriteEditor.spriteRects = spriteList;
- if (spriteEditor.selectedSpriteRect != null)
- spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID);
- AddMainUI(spriteEditor.GetMainVisualContainer());
- undoSystem.RegisterUndoCallback(UndoCallback);
- }
- public override void OnModuleDeactivate()
- {
- if (m_RectsCache != null)
- {
- undoSystem.ClearUndo(m_RectsCache);
- ScriptableObject.DestroyImmediate(m_RectsCache);
- m_RectsCache = null;
- }
- undoSystem.UnregisterUndoCallback(UndoCallback);
- RemoveMainUI(spriteEditor.GetMainVisualContainer());
- }
- public override bool ApplyRevert(bool apply)
- {
- if (apply)
- {
- if (containsMultipleSprites)
- {
- var oldNames = new List<string>();
- var newNames = new List<string>();
- var ids = new List<long>();
- var names = new List<string>();
- foreach (var spriteRect in m_RectsCache.spriteRects)
- {
- if (string.IsNullOrEmpty(spriteRect.name))
- spriteRect.name = "Empty";
- if (!string.IsNullOrEmpty(spriteRect.originalName))
- {
- oldNames.Add(spriteRect.originalName);
- newNames.Add(spriteRect.name);
- }
- if (spriteRect.m_RegisterInternalID)
- {
- ids.Add(spriteRect.internalID);
- names.Add(spriteRect.name);
- }
- spriteRect.m_RegisterInternalID = false;
- }
- var so = new SerializedObject(m_SpriteDataProvider.targetObject);
- if (so.isValid && ids.Count > 0)
- {
- ImportSettingInternalID.RegisterInternalID(so, spriteType, ids, names);
- so.ApplyModifiedPropertiesWithoutUndo();
- }
- AssetImporter assetImporter = m_SpriteDataProvider.targetObject as AssetImporter;
- if (oldNames.Count > 0 && assetImporter != null)
- {
- assetImporter.RenameSubAssets(spriteType.persistentTypeID, oldNames.ToArray(), newNames.ToArray());
- so.ApplyModifiedPropertiesWithoutUndo();
- }
- }
- var array = m_RectsCache != null ? m_RectsCache.spriteRects.ToArray() : null;
- m_SpriteDataProvider.SetSpriteRects(array);
- if (m_RectsCache != null)
- undoSystem.ClearUndo(m_RectsCache);
- }
- else
- {
- if (m_RectsCache != null)
- {
- undoSystem.ClearUndo(m_RectsCache);
- var spriteList = m_SpriteDataProvider.GetSpriteRects().ToList();
- m_RectsCache.SetSpriteRects(spriteList);
- spriteEditor.spriteRects = spriteList;
- if (spriteEditor.selectedSpriteRect != null)
- spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID);
- }
- }
- return true;
- }
- public override string moduleName
- {
- get { return m_ModuleName; }
- }
- // injected interfaces
- protected IEventSystem eventSystem
- {
- get;
- private set;
- }
- protected IUndoSystem undoSystem
- {
- get;
- private set;
- }
- protected IAssetDatabase assetDatabase
- {
- get;
- private set;
- }
- protected SpriteRect selected
- {
- get { return spriteEditor.selectedSpriteRect; }
- set { spriteEditor.selectedSpriteRect = value; }
- }
- protected SpriteImportMode spriteImportMode
- {
- get; private set;
- }
- protected string spriteAssetPath
- {
- get { return assetDatabase.GetAssetPath(m_TextureDataProvider.texture); }
- }
- public bool hasSelected
- {
- get { return spriteEditor.selectedSpriteRect != null; }
- }
- public SpriteAlignment selectedSpriteAlignment
- {
- get { return selected.alignment; }
- }
- public Vector2 selectedSpritePivot
- {
- get { return selected.pivot; }
- }
- private Vector2 selectedSpritePivotInCurUnitMode
- {
- get
- {
- return m_PivotUnitMode == PivotUnitMode.Pixels
- ? ConvertFromNormalizedToRectSpace(selectedSpritePivot, selectedSpriteRect)
- : selectedSpritePivot;
- }
- }
- public int CurrentSelectedSpriteIndex()
- {
- if (m_RectsCache != null && selected != null)
- return m_RectsCache.FindIndex(x => x.spriteID == selected.spriteID);
- return -1;
- }
- public Vector4 selectedSpriteBorder
- {
- get { return ClampSpriteBorderToRect(selected.border, selected.rect); }
- set
- {
- undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Border");
- spriteEditor.SetDataModified();
- selected.border = ClampSpriteBorderToRect(value, selected.rect);
- }
- }
- public Rect selectedSpriteRect
- {
- get { return selected.rect; }
- set
- {
- undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite rect");
- spriteEditor.SetDataModified();
- selected.rect = ClampSpriteRect(value, textureActualWidth, textureActualHeight);
- }
- }
- public string selectedSpriteName
- {
- get { return selected.name; }
- set
- {
- if (selected.name == value)
- return;
- if (m_RectsCache.HasName(value))
- return;
- undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Name");
- spriteEditor.SetDataModified();
- string oldName = selected.name;
- string newName = InternalEditorUtility.RemoveInvalidCharsFromFileName(value, true);
- // These can only be changed in sprite multiple mode
- if (string.IsNullOrEmpty(selected.originalName) && (newName != oldName))
- selected.originalName = oldName;
- // Is the name empty?
- if (string.IsNullOrEmpty(newName))
- newName = oldName;
- m_RectsCache.Rename(oldName, newName);
- selected.name = newName;
- }
- }
- public int spriteCount
- {
- get { return m_RectsCache.spriteRects.Count; }
- }
- public Vector4 GetSpriteBorderAt(int i)
- {
- return m_RectsCache.spriteRects[i].border;
- }
- public Rect GetSpriteRectAt(int i)
- {
- return m_RectsCache.spriteRects[i].rect;
- }
- public int textureActualWidth { get; private set; }
- public int textureActualHeight { get; private set; }
- public void SetSpritePivotAndAlignment(Vector2 pivot, SpriteAlignment alignment)
- {
- undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Pivot");
- spriteEditor.SetDataModified();
- selected.alignment = alignment;
- selected.pivot = SpriteEditorUtility.GetPivotValue(alignment, pivot);
- }
- public bool containsMultipleSprites
- {
- get { return spriteImportMode == SpriteImportMode.Multiple; }
- }
- protected void SnapPivotToSnapPoints(Vector2 pivot, out Vector2 outPivot, out SpriteAlignment outAlignment)
- {
- Rect rect = selectedSpriteRect;
- // Convert from normalized space to texture space
- Vector2 texturePos = new Vector2(rect.xMin + rect.width * pivot.x, rect.yMin + rect.height * pivot.y);
- Vector2[] snapPoints = GetSnapPointsArray(rect);
- // Snapping is now a firm action, it will always snap to one of the snapping points.
- SpriteAlignment snappedAlignment = SpriteAlignment.Custom;
- float nearestDistance = float.MaxValue;
- for (int alignment = 0; alignment < snapPoints.Length; alignment++)
- {
- float distance = (texturePos - snapPoints[alignment]).magnitude * m_Zoom;
- if (distance < nearestDistance)
- {
- snappedAlignment = (SpriteAlignment)alignment;
- nearestDistance = distance;
- }
- }
- outAlignment = snappedAlignment;
- outPivot = ConvertFromTextureToNormalizedSpace(snapPoints[(int)snappedAlignment], rect);
- }
- protected void SnapPivotToPixels(Vector2 pivot, out Vector2 outPivot, out SpriteAlignment outAlignment)
- {
- outAlignment = SpriteAlignment.Custom;
- Rect rect = selectedSpriteRect;
- float unitsPerPixelX = 1.0f / rect.width;
- float unitsPerPixelY = 1.0f / rect.height;
- outPivot.x = Mathf.Round(pivot.x / unitsPerPixelX) * unitsPerPixelX;
- outPivot.y = Mathf.Round(pivot.y / unitsPerPixelY) * unitsPerPixelY;
- }
- private void UndoCallback()
- {
- UIUndoCallback();
- }
- protected static Rect ClampSpriteRect(Rect rect, float maxX, float maxY)
- {
- // Clamp rect to width height
- rect = FlipNegativeRect(rect);
- Rect newRect = new Rect();
- newRect.xMin = Mathf.Clamp(rect.xMin, 0, maxX - 1);
- newRect.yMin = Mathf.Clamp(rect.yMin, 0, maxY - 1);
- newRect.xMax = Mathf.Clamp(rect.xMax, 1, maxX);
- newRect.yMax = Mathf.Clamp(rect.yMax, 1, maxY);
- // Prevent width and height to be 0 value after clamping.
- if (Mathf.RoundToInt(newRect.width) == 0)
- newRect.width = 1;
- if (Mathf.RoundToInt(newRect.height) == 0)
- newRect.height = 1;
- return SpriteEditorUtility.RoundedRect(newRect);
- }
- protected static Rect FlipNegativeRect(Rect rect)
- {
- Rect newRect = new Rect();
- newRect.xMin = Mathf.Min(rect.xMin, rect.xMax);
- newRect.yMin = Mathf.Min(rect.yMin, rect.yMax);
- newRect.xMax = Mathf.Max(rect.xMin, rect.xMax);
- newRect.yMax = Mathf.Max(rect.yMin, rect.yMax);
- return newRect;
- }
- protected static Vector4 ClampSpriteBorderToRect(Vector4 border, Rect rect)
- {
- Rect flipRect = FlipNegativeRect(rect);
- float w = flipRect.width;
- float h = flipRect.height;
- Vector4 newBorder = new Vector4();
- // Make sure borders are within the width/height and left < right and top < bottom
- newBorder.x = Mathf.RoundToInt(Mathf.Clamp(border.x, 0, Mathf.Min(Mathf.Abs(w - border.z), w))); // Left
- newBorder.z = Mathf.RoundToInt(Mathf.Clamp(border.z, 0, Mathf.Min(Mathf.Abs(w - newBorder.x), w))); // Right
- newBorder.y = Mathf.RoundToInt(Mathf.Clamp(border.y, 0, Mathf.Min(Mathf.Abs(h - border.w), h))); // Bottom
- newBorder.w = Mathf.RoundToInt(Mathf.Clamp(border.w, 0, Mathf.Min(Mathf.Abs(h - newBorder.y), h))); // Top
- return newBorder;
- }
- }
- }
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