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- Shader "Hidden/UnlitTransparentColored" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- }
- SubShader {
- Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
-
- ZWrite Off
- Lighting Off
- Fog { Mode Off }
- Cull Off
- Blend SrcAlpha OneMinusSrcAlpha
- Pass {
- Color [_Color]
- }
- }
- }
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