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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine.Analytics;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- namespace UnityEditor.Rendering.Universal
- {
- class UniversalAnalytics : IPostprocessBuildWithReport
- {
- static bool s_EventRegistered = false;
- const int k_MaxEventsPerHour = 1000;
- const int k_MaxNumberOfElements = 1000;
- const string k_VendorKey = "unity.universal";
- const string k_EventName = "uUniversalRenderPipelineUsage";
- static bool EnableAnalytics()
- {
- AnalyticsResult result = EditorAnalytics.RegisterEventWithLimit(k_EventName, k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey);
- if (result == AnalyticsResult.Ok)
- s_EventRegistered = true;
- return s_EventRegistered;
- }
- static void SendUniversalEvent()
- {
- //The event shouldn't be able to report if this is disabled but if we know we're not going to report
- //Lets early out and not waste time gathering all the data
- if (!EditorAnalytics.enabled)
- return;
- if (!EnableAnalytics())
- return;
- // Needd to check if this isn't null
- UniversalRenderPipelineAsset rendererAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
- if (rendererAsset != null)
- {
- ScriptableRendererData[] rendererDataList = rendererAsset.m_RendererDataList;
- string mainLightMode = rendererAsset.mainLightRenderingMode.ToString();
- string additionalLightMode = rendererAsset.additionalLightsRenderingMode.ToString();
- HashSet<string> rendererDatas = new HashSet<string>();
- HashSet<string> renderFeatures = new HashSet<string>();
- int rendererDataAmount = 0;
- int rendererFeaturesAmount = 0;
- foreach (ScriptableRendererData rendererData in rendererDataList)
- {
- if (rendererData != null)
- {
- rendererDataAmount++;
- rendererDatas.Add(rendererData.GetType().ToString());
- foreach (ScriptableRendererFeature rendererFeature in rendererData.rendererFeatures)
- {
- if (rendererFeature != null)
- {
- rendererFeaturesAmount++;
- renderFeatures.Add(rendererFeature.GetType().ToString());
- }
- }
- }
- }
- var data = new AnalyticsData()
- {
- renderer_data = rendererDatas.ToArray(),
- renderer_data_amount = rendererDataAmount,
- renderer_features = renderFeatures.ToArray(),
- renderer_features_amount = rendererFeaturesAmount,
- main_light_rendering_mode = mainLightMode,
- additional_light_rendering_mode = additionalLightMode,
- };
- EditorAnalytics.SendEventWithLimit(k_EventName, data);
- }
- }
- struct AnalyticsData
- {
- public string[] renderer_data;
- public int renderer_data_amount;
- public string[] renderer_features;
- public int renderer_features_amount;
- public string main_light_rendering_mode;
- public string additional_light_rendering_mode;
- }
- public int callbackOrder { get; }
- public void OnPostprocessBuild(BuildReport report)
- {
- SendUniversalEvent();
- }
- }
- }
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