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- // This file should be used as a container for things on its
- // way to being deprecated and removed in future releases
- using System;
- using System.ComponentModel;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEngine.Rendering.Universal
- {
- public abstract partial class ScriptableRenderPass
- {
- // This callback method will be removed. Please use OnCameraCleanup() instead.
- [EditorBrowsable(EditorBrowsableState.Never)]
- public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd);
- }
- [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
- [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption
- {
- NoCascades,
- TwoCascades,
- FourCascades,
- }
- public partial class UniversalRenderPipelineAsset
- {
- #pragma warning disable 618 // Obsolete warning
- [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
- [SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades;
- [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
- public ShadowCascadesOption shadowCascadeOption
- {
- get
- {
- return shadowCascadeCount switch
- {
- 1 => ShadowCascadesOption.NoCascades,
- 2 => ShadowCascadesOption.TwoCascades,
- 4 => ShadowCascadesOption.FourCascades,
- _ => throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.")
- };
- }
- set
- {
- switch (value)
- {
- case ShadowCascadesOption.NoCascades:
- shadowCascadeCount = 1;
- break;
- case ShadowCascadesOption.TwoCascades:
- shadowCascadeCount = 2;
- break;
- case ShadowCascadesOption.FourCascades:
- shadowCascadeCount = 4;
- break;
- default:
- throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.");
- }
- }
- }
- #pragma warning restore 618 // Obsolete warning
- }
- [MovedFrom("UnityEngine.Rendering.LWRP")]
- public abstract partial class ScriptableRenderer
- {
- // Deprecated in 10.x
- [Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")]
- [EditorBrowsable(EditorBrowsableState.Never)]
- public RenderTargetIdentifier cameraDepth
- {
- get => m_CameraDepthTarget;
- }
- }
- }
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