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- #ifndef UNIVERSAL_DOTS_INSTANCING_INCLUDED
- #define UNIVERSAL_DOTS_INSTANCING_INCLUDED
- #ifdef UNITY_DOTS_INSTANCING_ENABLED
- #undef unity_ObjectToWorld
- #undef unity_WorldToObject
- // TODO: This might not work correctly in all cases, double check!
- UNITY_DOTS_INSTANCING_START(BuiltinPropertyMetadata)
- UNITY_DOTS_INSTANCED_PROP(float3x4, unity_ObjectToWorld)
- UNITY_DOTS_INSTANCED_PROP(float3x4, unity_WorldToObject)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_LODFade)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_WorldTransformParams)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_LightData)
- UNITY_DOTS_INSTANCED_PROP(float2x4, unity_LightIndices)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_ProbesOcclusion)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SpecCube0_HDR)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapST)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_LightmapIndex)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_DynamicLightmapST)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAr)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAg)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHAb)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBr)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBg)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHBb)
- UNITY_DOTS_INSTANCED_PROP(float4, unity_SHC)
- UNITY_DOTS_INSTANCING_END(BuiltinPropertyMetadata)
- // Note: Macros for unity_ObjectToWorld and unity_WorldToObject are declared in UnityInstancing.hlsl
- // because of some special handling
- #define unity_LODFade UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_LODFade)
- #define unity_WorldTransformParams UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_WorldTransformParams)
- #define unity_LightData UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_LightData)
- #define unity_LightIndices UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float2x4, Metadata_unity_LightIndices)
- #define unity_ProbesOcclusion UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_ProbesOcclusion)
- #define unity_SpecCube0_HDR UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SpecCube0_HDR)
- #define unity_LightmapST UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_LightmapST)
- #define unity_LightmapIndex UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_LightmapIndex)
- #define unity_DynamicLightmapST UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_DynamicLightmapST)
- #define unity_SHAr UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHAr)
- #define unity_SHAg UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHAg)
- #define unity_SHAb UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHAb)
- #define unity_SHBr UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHBr)
- #define unity_SHBg UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHBg)
- #define unity_SHBb UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHBb)
- #define unity_SHC UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4, Metadata_unity_SHC)
- #endif
- #endif
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