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- #ifndef UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
- #define UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
- CBUFFER_START(UnityPerMaterial)
- float4 _BaseMap_ST;
- half4 _BaseColor;
- half _Cutoff;
- half _Glossiness;
- half _Metallic;
- half _Surface;
- CBUFFER_END
- #ifdef UNITY_DOTS_INSTANCING_ENABLED
- UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
- UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
- UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
- UNITY_DOTS_INSTANCED_PROP(float , _Glossiness)
- UNITY_DOTS_INSTANCED_PROP(float , _Metallic)
- UNITY_DOTS_INSTANCED_PROP(float , _Surface)
- UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
- #define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata__BaseColor)
- #define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Cutoff)
- #define _Glossiness UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Glossiness)
- #define _Metallic UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Metallic)
- #define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Surface)
- #endif
- #endif
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