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- // Author: Daniele Giardini - http://www.demigiant.com
- // Created: 2018/07/13
- #if true // MODULE_MARKER
- using System;
- using DG.Tweening.Core;
- using DG.Tweening.Plugins.Options;
- using UnityEngine;
- #if UNITY_5 || UNITY_2017_1_OR_NEWER
- using UnityEngine.Audio; // Required for AudioMixer
- #endif
- #pragma warning disable 1591
- namespace DG.Tweening
- {
- public static class DOTweenModuleAudio
- {
- #region Shortcuts
- #region Audio
- /// <summary>Tweens an AudioSource's volume to the given value.
- /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
- /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
- public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
- {
- if (endValue < 0) endValue = 0;
- else if (endValue > 1) endValue = 1;
- TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
- t.SetTarget(target);
- return t;
- }
- /// <summary>Tweens an AudioSource's pitch to the given value.
- /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
- /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
- {
- TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
- t.SetTarget(target);
- return t;
- }
- #endregion
- #if UNITY_5 || UNITY_2017_1_OR_NEWER
- #region AudioMixer (Unity 5 or Newer)
- /// <summary>Tweens an AudioMixer's exposed float to the given value.
- /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
- /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
- /// <param name="floatName">Name given to the exposed float to set</param>
- /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
- public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
- {
- TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
- float currVal;
- target.GetFloat(floatName, out currVal);
- return currVal;
- }, x=> target.SetFloat(floatName, x), endValue, duration);
- t.SetTarget(target);
- return t;
- }
- #region Operation Shortcuts
- /// <summary>
- /// Completes all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens completed
- /// (meaning the tweens that don't have infinite loops and were not already complete)
- /// </summary>
- /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
- /// otherwise they will be ignored</param>
- public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
- {
- return DOTween.Complete(target, withCallbacks);
- }
- /// <summary>
- /// Kills all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens killed.
- /// </summary>
- /// <param name="complete">If TRUE completes the tween before killing it</param>
- public static int DOKill(this AudioMixer target, bool complete = false)
- {
- return DOTween.Kill(target, complete);
- }
- /// <summary>
- /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens flipped.
- /// </summary>
- public static int DOFlip(this AudioMixer target)
- {
- return DOTween.Flip(target);
- }
- /// <summary>
- /// Sends to the given position all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens involved.
- /// </summary>
- /// <param name="to">Time position to reach
- /// (if higher than the whole tween duration the tween will simply reach its end)</param>
- /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
- public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
- {
- return DOTween.Goto(target, to, andPlay);
- }
- /// <summary>
- /// Pauses all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens paused.
- /// </summary>
- public static int DOPause(this AudioMixer target)
- {
- return DOTween.Pause(target);
- }
- /// <summary>
- /// Plays all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens played.
- /// </summary>
- public static int DOPlay(this AudioMixer target)
- {
- return DOTween.Play(target);
- }
- /// <summary>
- /// Plays backwards all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens played.
- /// </summary>
- public static int DOPlayBackwards(this AudioMixer target)
- {
- return DOTween.PlayBackwards(target);
- }
- /// <summary>
- /// Plays forward all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens played.
- /// </summary>
- public static int DOPlayForward(this AudioMixer target)
- {
- return DOTween.PlayForward(target);
- }
- /// <summary>
- /// Restarts all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens restarted.
- /// </summary>
- public static int DORestart(this AudioMixer target)
- {
- return DOTween.Restart(target);
- }
- /// <summary>
- /// Rewinds all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens rewinded.
- /// </summary>
- public static int DORewind(this AudioMixer target)
- {
- return DOTween.Rewind(target);
- }
- /// <summary>
- /// Smoothly rewinds all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens rewinded.
- /// </summary>
- public static int DOSmoothRewind(this AudioMixer target)
- {
- return DOTween.SmoothRewind(target);
- }
- /// <summary>
- /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
- /// (meaning tweens that were started from this target, or that had this target added as an Id)
- /// and returns the total number of tweens involved.
- /// </summary>
- public static int DOTogglePause(this AudioMixer target)
- {
- return DOTween.TogglePause(target);
- }
- #endregion
- #endregion
- #endif
- #endregion
- }
- }
- #endif
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