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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class AssetRef
- {
- public string name;
- public int bundle;
- public int dir;
- }
- [Serializable]
- public class BundleRef
- {
- public string name;
- public int id;
- public int[] deps;
- public long len;
- public string hash;
- }
- public class Manifest : ScriptableObject
- {
- public string[] activeVariants = new string[0];
- public string[] dirs = new string[0];
- public AssetRef[] assets = new AssetRef[0];
- public BundleRef[] bundles = new BundleRef[0];
- }
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