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- using System;
- using UnityEditor.U2D.Animation;
- using UnityEngine;
- using UnityEngine.UIElements;
- namespace UnityEditor.U2D.Layout
- {
- internal static class LayoutOverlayUtility
- {
- public static Button CreateButton(string name, Action clickEvent, string tooltip = null, string text = null, string imageResourcePath = null, string stylesheetPath = null)
- {
- Button button = new Button(clickEvent);
- button.name = name;
- button.tooltip = tooltip;
- if (!String.IsNullOrEmpty(text))
- button.text = text;
- if (!String.IsNullOrEmpty(imageResourcePath))
- {
- var texture = ResourceLoader.Load<Texture>(imageResourcePath);
- if (texture != null)
- {
- Image image = new Image();
- image.image = texture;
- button.Add(image);
- }
- }
- if (!String.IsNullOrEmpty(stylesheetPath))
- button.styleSheets.Add(ResourceLoader.Load<StyleSheet>(stylesheetPath));
- return button;
- }
- }
- }
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