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- using System.IO;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal static class ResourceLoader
- {
- const string k_ResourcePath = "Packages/com.unity.2d.animation/Editor/Assets";
- internal static T Load<T>(string path) where T : Object
- {
- var assetPath = Path.Combine(k_ResourcePath, path);
- var asset = AssetDatabase.LoadAssetAtPath<T>(assetPath);
- return asset;
- }
- }
- }
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