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- using System;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal class AssociateBonesScope : IDisposable
- {
- private bool m_Disposed;
- private bool m_AssociateBones;
- private SpriteCache m_Sprite;
- public AssociateBonesScope(SpriteCache sprite)
- {
- m_Sprite = sprite;
- m_AssociateBones = m_Sprite.AssociatePossibleBones();
- }
- ~AssociateBonesScope()
- {
- if (!m_Disposed)
- Debug.LogError("Scope was not disposed! You should use the 'using' keyword or manually call Dispose.");
- }
- public void Dispose()
- {
- if (m_Disposed)
- return;
- m_Disposed = true;
- if (m_AssociateBones)
- m_Sprite.DeassociateUnusedBones();
- }
- }
- }
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