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- using System.IO;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal static class IconUtility
- {
- static public readonly string k_LightIconResourcePath = "SkinningModule/Icons/Light";
- static public readonly string k_DarkIconResourcePath = "SkinningModule/Icons/Dark";
- static public readonly string k_SelectedResourceIconPath = "SkinningModule/Icons/Selected";
- public static Texture2D LoadIconResource(string name, string personalPath, string proPath)
- {
- string iconPath = "";
- if (EditorGUIUtility.isProSkin && !string.IsNullOrEmpty(proPath))
- iconPath = Path.Combine(proPath, "d_" + name);
- else
- iconPath = Path.Combine(personalPath, name);
- if (EditorGUIUtility.pixelsPerPoint > 1.0f)
- {
- var icon2x = ResourceLoader.Load<Texture2D>(iconPath + "@2x.png");
- if (icon2x != null)
- return icon2x;
- }
- return ResourceLoader.Load<Texture2D>(iconPath+".png");
- }
- }
- }
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