- using System;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal interface IMeshPreviewBehaviour
- {
- float GetWeightMapOpacity(SpriteCache sprite);
- bool DrawWireframe(SpriteCache sprite);
- bool Overlay(SpriteCache sprite);
- bool OverlayWireframe(SpriteCache sprite);
- }
- }
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