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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- [Serializable]
- internal class SpriteBoneData
- {
- public string name;
- public int parentId = -1;
- public Vector2 localPosition;
- public Quaternion localRotation = Quaternion.identity;
- public Vector2 position;
- public Vector2 endPosition;
- public float depth;
- public float length;
- }
- internal interface ISpriteMeshData
- {
- Rect frame { get; set; }
- List<int> indices { get; set; }
- List<Edge> edges { get; set; }
- int vertexCount { get; }
- int boneCount { get; }
- Vector2 GetPosition(int index);
- void SetPosition(int index, Vector2 position);
- EditableBoneWeight GetWeight(int index);
- void SetWeight(int index, EditableBoneWeight weight);
- void AddVertex(Vector2 position, BoneWeight weight);
- void RemoveVertex(int index);
- SpriteBoneData GetBoneData(int index);
- float GetBoneDepth(int index);
- void Clear();
- }
- [Serializable]
- internal class SpriteMeshData : ISpriteMeshData
- {
- public GUID spriteID = new GUID();
- [SerializeField]
- private Rect m_Frame;
- public Vector2 pivot = Vector2.zero;
- [SerializeField]
- private List<Vertex2D> m_Vertices = new List<Vertex2D>();
- [SerializeField]
- private List<int> m_Indices = new List<int>();
- [SerializeField]
- public List<SpriteBoneData> m_Bones = new List<SpriteBoneData>();
- [SerializeField]
- private List<Edge> m_Edges = new List<Edge>();
- public Rect frame
- {
- get { return m_Frame; }
- set { m_Frame = value; }
- }
- public List<Vertex2D> vertices
- {
- get { return m_Vertices; }
- set { m_Vertices = value; }
- }
- public List<int> indices
- {
- get { return m_Indices; }
- set { m_Indices = value; }
- }
- public List<Edge> edges
- {
- get { return m_Edges; }
- set { m_Edges = value; }
- }
- public List<SpriteBoneData> bones
- {
- get { return m_Bones; }
- set { m_Bones = value; }
- }
- public int vertexCount { get { return m_Vertices.Count; } }
- public int boneCount { get { return m_Bones.Count; } }
- public Vector2 GetPosition(int index)
- {
- return m_Vertices[index].position;
- }
- public void SetPosition(int index, Vector2 position)
- {
- m_Vertices[index].position = position;
- }
- public EditableBoneWeight GetWeight(int index)
- {
- return m_Vertices[index].editableBoneWeight;
- }
- public void SetWeight(int index, EditableBoneWeight weight)
- {
- m_Vertices[index].editableBoneWeight = weight;
- }
- public void AddVertex(Vector2 position, BoneWeight weight)
- {
- m_Vertices.Add(new Vertex2D(position, weight));
- }
- public void RemoveVertex(int index)
- {
- m_Vertices.RemoveAt(index);
- }
- public SpriteBoneData GetBoneData(int index)
- {
- return m_Bones[index];
- }
- public float GetBoneDepth(int index)
- {
- return m_Bones[index].depth;
- }
- public void Clear()
- {
- m_Vertices.Clear();
- m_Indices.Clear();
- m_Edges.Clear();
- }
- }
- }
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