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- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal interface ITriangulator
- {
- void Triangulate(IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
- void Tessellate(float minAngle, float maxAngle, float meshAreaFactor, float largestTriangleAreaFactor, int smoothIterations, IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
- }
- }
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