ITriangulator.cs 431 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace UnityEditor.U2D.Animation
  4. {
  5. internal interface ITriangulator
  6. {
  7. void Triangulate(IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
  8. void Tessellate(float minAngle, float maxAngle, float meshAreaFactor, float largestTriangleAreaFactor, int smoothIterations, IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
  9. }
  10. }