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- using UnityEngine;
- using UnityEngine.U2D.Common;
- using UnityEngine.UIElements;
- namespace UnityEditor.U2D.Animation
- {
- internal class Toolbar : VisualElement
- {
- public class ToolbarFactory : UxmlFactory<Toolbar, ToolbarUxmlTraits> {}
- public class ToolbarUxmlTraits : UxmlTraits {}
- public Toolbar()
- {
- AddToClassList("Toolbar");
- styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/ToolbarStyle.uss"));
- if (EditorGUIUtility.isProSkin)
- AddToClassList("Dark");
- }
- public void SetButtonChecked(Button toCheck)
- {
- var buttons = this.Query<Button>();
- buttons.ForEach((button) => { button.SetChecked(button == toCheck); });
- }
- protected void SetButtonChecked(Button button, bool check)
- {
- if (button.IsChecked() != check)
- {
- if (check)
- button.AddToClassList("Checked");
- else
- button.RemoveFromClassList("Checked");
- button.SetChecked(check);
- }
- }
- public void CollapseToolBar(bool collapse)
- {
- if (collapse)
- AddToClassList("Collapse");
- else
- RemoveFromClassList("Collapse");
- }
- }
- }
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