IWeightsGenerator.cs 230 B

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. internal interface IWeightsGenerator
  5. {
  6. BoneWeight[] Calculate(Vector2[] vertices, Edge[] edges, Vector2[] controlPoints, Edge[] bones, int[] pins);
  7. }
  8. }