- using System.Runtime.CompilerServices;
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.Psdimporter.Tests.EditorTests")]
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