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- // -----------------------------------------------------------------------
- // <copyright file="IEdge.cs" company="">
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- .Geometry
- {
- internal interface IEdge
- {
- /// <summary>
- /// Gets the first endpoints index.
- /// </summary>
- int P0 { get; }
- /// <summary>
- /// Gets the second endpoints index.
- /// </summary>
- int P1 { get; }
- /// <summary>
- /// Gets or sets a general-purpose label.
- /// </summary>
- /// <remarks>
- /// This is used for the segments boundary mark.
- /// </remarks>
- int Label { get; }
- }
- }
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