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- // -----------------------------------------------------------------------
- // <copyright file="ITriangle.cs" company="">
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- .Geometry
- {
- using Animation.TriangleNet.Topology;
- /// <summary>
- /// Triangle interface.
- /// </summary>
- internal interface ITriangle
- {
- /// <summary>
- /// Gets or sets the triangle ID.
- /// </summary>
- int ID { get; set; }
- /// <summary>
- /// Gets or sets a general-purpose label.
- /// </summary>
- /// <remarks>
- /// This is used for region information.
- /// </remarks>
- int Label { get; set; }
- /// <summary>
- /// Gets or sets the triangle area constraint.
- /// </summary>
- double Area { get; set; }
- /// <summary>
- /// Gets the vertex at given index.
- /// </summary>
- /// <param name="index">The local index (0, 1 or 2).</param>
- /// <returns>The vertex.</returns>
- Vertex GetVertex(int index);
- /// <summary>
- /// Gets the ID of the vertex at given index.
- /// </summary>
- /// <param name="index">The local index (0, 1 or 2).</param>
- /// <returns>The vertex ID.</returns>
- int GetVertexID(int index);
- /// <summary>
- /// Gets the neighbor triangle at given index.
- /// </summary>
- /// <param name="index">The local index (0, 1 or 2).</param>
- /// <returns>The neighbor triangle.</returns>
- ITriangle GetNeighbor(int index);
- /// <summary>
- /// Gets the ID of the neighbor triangle at given index.
- /// </summary>
- /// <param name="index">The local index (0, 1 or 2).</param>
- /// <returns>The neighbor triangle ID.</returns>
- int GetNeighborID(int index);
- /// <summary>
- /// Gets the segment at given index.
- /// </summary>
- /// <param name="index">The local index (0, 1 or 2).</param>
- /// <returns>The segment.</returns>
- ISegment GetSegment(int index);
- }
- }
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