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- // -----------------------------------------------------------------------
- // <copyright file="RegionPointer.cs" company="">
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- .Geometry
- {
- using System;
- using System.Collections.Generic;
- /// <summary>
- /// Pointer to a region in the mesh geometry. A region is a well-defined
- /// subset of the geomerty (enclosed by subsegments).
- /// </summary>
- internal class RegionPointer
- {
- internal Point point;
- internal int id;
- internal double area;
- /// <summary>
- /// Gets or sets a region area constraint.
- /// </summary>
- public double Area
- {
- get { return area; }
- set
- {
- if (value < 0.0)
- {
- throw new ArgumentException("Area constraints must not be negative.");
- }
- area = value;
- }
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="RegionPointer" /> class.
- /// </summary>
- /// <param name="x">X coordinate of the region.</param>
- /// <param name="y">Y coordinate of the region.</param>
- /// <param name="id">Region id.</param>
- public RegionPointer(double x, double y, int id)
- : this(x, y, id, 0.0)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="RegionPointer" /> class.
- /// </summary>
- /// <param name="x">X coordinate of the region.</param>
- /// <param name="y">Y coordinate of the region.</param>
- /// <param name="id">Region id.</param>
- /// <param name="area">Area constraint.</param>
- public RegionPointer(double x, double y, int id, double area)
- {
- this.point = new Point(x, y);
- this.id = id;
- this.area = area;
- }
- }
- }
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