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- // -----------------------------------------------------------------------
- // <copyright file="IPolygonFormat.cs" company="">
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- .IO
- {
- using System.IO;
- using Animation.TriangleNet.Geometry;
- /// <summary>
- /// Interface for geometry input.
- /// </summary>
- internal interface IPolygonFormat : IFileFormat
- {
- /// <summary>
- /// Read a file containing polygon geometry.
- /// </summary>
- /// <param name="filename">The path of the file to read.</param>
- /// <returns>An instance of the <see cref="IPolygon" /> class.</returns>
- IPolygon Read(string filename);
- /// <summary>
- /// Save a polygon geometry to disk.
- /// </summary>
- /// <param name="polygon">An instance of the <see cref="IPolygon" /> class.</param>
- /// <param name="filename">The path of the file to save.</param>
- void Write(IPolygon polygon, string filename);
- /// <summary>
- /// Save a polygon geometry to a <see cref="Stream" />.
- /// </summary>
- /// <param name="polygon">An instance of the <see cref="IPolygon" /> class.</param>
- /// <param name="stream">The stream to save to.</param>
- void Write(IPolygon polygon, Stream stream);
- }
- }
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