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- // -----------------------------------------------------------------------
- // <copyright file="BadTriangle.cs" company="">
- // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
- // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
- // </copyright>
- // -----------------------------------------------------------------------
- namespace UnityEngine.U2D.Animation.TriangleNet
- .Meshing.Data
- {
- using System;
- using Animation.TriangleNet.Geometry;
- using Animation.TriangleNet.Topology;
- /// <summary>
- /// A queue used to store bad triangles.
- /// </summary>
- /// <remarks>
- /// The key is the square of the cosine of the smallest angle of the triangle.
- /// Each triangle's vertices are stored so that one can check whether a
- /// triangle is still the same.
- /// </remarks>
- class BadTriangle
- {
- public Otri poortri; // A skinny or too-large triangle.
- public double key; // cos^2 of smallest (apical) angle.
- public Vertex org, dest, apex; // Its three vertices.
- public BadTriangle next; // Pointer to next bad triangle.
- public override string ToString()
- {
- return String.Format("B-TID {0}", poortri.tri.hash);
- }
- }
- }
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