Changelog
[4.1.0] - 2021-11-22
Added
- Added internal method to get build target's group name.
- Added access to the internal helper method IsUsingDeformableBuffer.
Changed
- Update minimum Unity release version.
[4.0.3] - 2020-10-15
Fixed
- Allow 2D Packages to access internal constant value for asset creation instance id
[4.0.2] - 2020-08-31
Fixed
- Allow launching Sprite Editor Window to target a specific asset
[4.0.1] - 2020-07-07
Fixed
- Updated to use non-experimental AssetImporter namespace (case 1254381)
[4.0.0] - 2020-05-11
Changed
- Version bump for Unity 2020.2
[3.0.0] - 2019-11-06
Changed
- Update version number for Unity 2020.1
[2.0.2] - 2019-08-09
Added
- Add Seconday Texture settings into TextureSettings for TextureGenerator
- Add related test packages
[2.0.1] - 2019-07-13
Changed
- Mark package to support Unity 2019.3.0a10 onwards.
[2.0.0] - 2019-06-17
Added
- Drop preview tag.
- Remove experimental namespace
[1.2.0-preview.2] - 2019-06-04
Added
- Remove Image Packer Debug Window
- Move tests out of package
[1.2.0-preview.1] - 2019-02-20
Added
- Update for Unity 2019.2 support.
[1.1.0-preview.2] - 2019-03-18
Added
- Remove deprecated call to Unity internal API
[1.1.0-preview.1] - 2019-01-25
Added