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- //#define PACKING_DEBUG
- using System;
- using UnityEngine;
- using Unity.Collections;
- using Unity.Collections.LowLevel.Unsafe;
- namespace UnityEditor.U2D.Common
- {
- internal static class ImagePacker
- {
- /// <summary>
- /// Given an array of rects, the method returns an array of rects arranged within outPackedWidth and outPackedHeight
- /// </summary>
- /// <param name="rects">Rects to pack</param>
- /// <param name="padding">Padding between each rect</param>
- /// <param name="outPackedRects">Rects arranged within outPackedWidth and outPackedHeight</param>
- /// <param name="outPackedWidth">Width of the packed rects</param>
- /// <param name="outPackedHeight">Height of the packed rects</param>
- public static void Pack(RectInt[] rects, int padding, out RectInt[] outPackedRects, out int outPackedWidth, out int outPackedHeight)
- {
- var packNode = InternalPack(rects, padding);
- outPackedWidth = packNode.rect.width;
- outPackedHeight = packNode.rect.height;
- var visitor = new CollectPackNodePositionVisitor();
- packNode.AcceptVisitor(visitor);
- outPackedRects = new RectInt[rects.Length];
- for (int i = 0; i < rects.Length; ++i)
- outPackedRects[i] = new RectInt(visitor.positions[i].x + padding, visitor.positions[i].y + padding, rects[i].width, rects[i].height);
- #if PACKING_DEBUG
- var emptyNodeCollector = new CollectEmptyNodePositionVisitor();
- packNode.AcceptVisitor(emptyNodeCollector);
- Array.Resize(ref outPackedRects, rects.Length + emptyNodeCollector.emptyAreas.Count);
- for (int i = rects.Length; i < outPackedRects.Length; ++i)
- outPackedRects[i] = emptyNodeCollector.emptyAreas[i - rects.Length];
- #endif
- }
- /// <summary>
- /// Packs image buffer into a single buffer. Image buffers are assumed to be 4 bytes per pixel in RGBA format
- /// </summary>
- /// <param name="buffers">Image buffers to pack</param>
- /// <param name="width">Image buffers width</param>
- /// <param name="height">Image buffers height</param>
- /// <param name="padding">Padding between each packed image</param>
- /// <param name="outPackedBuffer">Packed image buffer</param>
- /// <param name="outPackedBufferWidth">Packed image buffer's width</param>
- /// <param name="outPackedBufferHeight">Packed iamge buffer's height</param>
- /// <param name="outPackedRect">Location of each image buffers in the packed buffer</param>
- /// <param name="outUVTransform">Translation data from image original buffer to packed buffer</param>
- public static void Pack(NativeArray<Color32>[] buffers, int width, int height, int padding, out NativeArray<Color32> outPackedBuffer, out int outPackedBufferWidth, out int outPackedBufferHeight, out RectInt[] outPackedRect, out Vector2Int[] outUVTransform)
- {
- UnityEngine.Profiling.Profiler.BeginSample("Pack");
- // Determine the area that contains data in the buffer
- outPackedBuffer = default(NativeArray<Color32>);
- try
- {
- var tightRects = FindTightRectJob.Execute(buffers, width, height);
- Pack(tightRects, padding, out outPackedRect, out outPackedBufferWidth, out outPackedBufferHeight);
- outUVTransform = new Vector2Int[tightRects.Length];
- for (int i = 0; i < outUVTransform.Length; ++i)
- {
- outUVTransform[i] = new Vector2Int(outPackedRect[i].x - tightRects[i].x, outPackedRect[i].y - tightRects[i].y);
- }
- outPackedBuffer = new NativeArray<Color32>(outPackedBufferWidth * outPackedBufferHeight, Allocator.Persistent);
- Blit(outPackedBuffer, outPackedRect, outPackedBufferWidth, buffers, tightRects, width, padding);
- }
- catch (Exception ex)
- {
- if (outPackedBuffer.IsCreated)
- outPackedBuffer.Dispose();
- throw ex;
- }
- finally
- {
- UnityEngine.Profiling.Profiler.EndSample();
- }
- }
- static ImagePackNode InternalPack(RectInt[] rects, int padding)
- {
- if (rects == null || rects.Length == 0)
- return new ImagePackNode() { rect = new RectInt(0, 0, 0, 0)};
- var sortedRects = new ImagePackRect[rects.Length];
- for (int i = 0; i < rects.Length; ++i)
- {
- sortedRects[i] = new ImagePackRect();
- sortedRects[i].rect = rects[i];
- sortedRects[i].index = i;
- }
- Array.Sort<ImagePackRect>(sortedRects);
- var root = new ImagePackNode();
- root.rect = new RectInt(0, 0, (int)NextPowerOfTwo((ulong)rects[0].width), (int)NextPowerOfTwo((ulong)rects[0].height));
- for (int i = 0; i < rects.Length; ++i)
- {
- if (!root.Insert(sortedRects[i], padding)) // we can't fit
- {
- int newWidth = root.rect.width , newHeight = root.rect.height;
- if (root.rect.width < root.rect.height)
- newWidth = (int)NextPowerOfTwo((ulong)root.rect.width + 1);
- else
- newHeight = (int)NextPowerOfTwo((ulong)root.rect.height + 1);
- // Reset all packing and try again
- root = new ImagePackNode();
- root.rect = new RectInt(0, 0, newWidth, newHeight);
- i = -1;
- }
- }
- return root;
- }
- public static unsafe void Blit(NativeArray<Color32> buffer, RectInt[] blitToArea, int bufferbytesPerRow, NativeArray<Color32>[] originalBuffer, RectInt[] blitFromArea, int bytesPerRow, int padding)
- {
- UnityEngine.Profiling.Profiler.BeginSample("Blit");
- var c = (Color32*)buffer.GetUnsafePtr();
- for (int bufferIndex = 0; bufferIndex < blitToArea.Length && bufferIndex < originalBuffer.Length && bufferIndex < blitFromArea.Length; ++bufferIndex)
- {
- var b = (Color32*)originalBuffer[bufferIndex].GetUnsafeReadOnlyPtr();
- var rectFrom = blitFromArea[bufferIndex];
- var rectTo = blitToArea[bufferIndex];
- for (int i = 0; i < rectFrom.height; ++i)
- {
- for (int j = 0; j < rectFrom.width; ++j)
- {
- Color32 cc = b[(rectFrom.y + i) * bytesPerRow + rectFrom.x + j];
- c[((rectTo.y + i) * bufferbytesPerRow) + rectTo.x + j] = cc;
- }
- }
- }
- #if PACKING_DEBUG
- var emptyColors = new Color32[]
- {
- new Color32((byte)255, (byte)0, (byte)0, (byte)255),
- new Color32((byte)255, (byte)255, (byte)0, (byte)255),
- new Color32((byte)255, (byte)0, (byte)255, (byte)255),
- new Color32((byte)255, (byte)255, (byte)255, (byte)255),
- new Color32((byte)0, (byte)255, (byte)0, (byte)255),
- new Color32((byte)0, (byte)0, (byte)255, (byte)255)
- };
- for (int k = originalBuffer.Length; k < blitToArea.Length; ++k)
- {
- var rectFrom = blitToArea[k];
- for (int i = 0; i < rectFrom.height; ++i)
- {
- for (int j = 0; j < rectFrom.width; ++j)
- {
- c[((rectFrom.y + i) * bufferbytesPerRow) + rectFrom.x + j] =
- emptyColors[k % emptyColors.Length];
- }
- }
- }
- #endif
- UnityEngine.Profiling.Profiler.EndSample();
- }
- internal static ulong NextPowerOfTwo(ulong v)
- {
- v -= 1;
- v |= v >> 16;
- v |= v >> 8;
- v |= v >> 4;
- v |= v >> 2;
- v |= v >> 1;
- return v + 1;
- }
- internal class ImagePackRect : IComparable<ImagePackRect>
- {
- public RectInt rect;
- public int index;
- public int CompareTo(ImagePackRect obj)
- {
- var lhsArea = rect.width * rect.height;
- var rhsArea = obj.rect.width * obj.rect.height;
- if (lhsArea > rhsArea)
- return -1;
- if (lhsArea < rhsArea)
- return 1;
- if (index < obj.index)
- return -1;
- return 1;
- }
- }
- }
- }
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