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- using UnityEngine;
- using UnityEngine.Assertions;
- using UnityEvent = UnityEngine.Event;
- namespace UnityEditor.U2D.Sprites
- {
- static internal class SpriteEditorUtility
- {
- public static Vector2 GetPivotValue(SpriteAlignment alignment, Vector2 customOffset)
- {
- switch (alignment)
- {
- case SpriteAlignment.BottomLeft:
- return new Vector2(0f, 0f);
- case SpriteAlignment.BottomCenter:
- return new Vector2(0.5f, 0f);
- case SpriteAlignment.BottomRight:
- return new Vector2(1f, 0f);
- case SpriteAlignment.LeftCenter:
- return new Vector2(0f, 0.5f);
- case SpriteAlignment.Center:
- return new Vector2(0.5f, 0.5f);
- case SpriteAlignment.RightCenter:
- return new Vector2(1f, 0.5f);
- case SpriteAlignment.TopLeft:
- return new Vector2(0f, 1f);
- case SpriteAlignment.TopCenter:
- return new Vector2(0.5f, 1f);
- case SpriteAlignment.TopRight:
- return new Vector2(1f, 1f);
- case SpriteAlignment.Custom:
- return customOffset;
- }
- return Vector2.zero;
- }
- public static Rect RoundedRect(Rect rect)
- {
- return new Rect(
- Mathf.RoundToInt(rect.xMin),
- Mathf.RoundToInt(rect.yMin),
- Mathf.RoundToInt(rect.width),
- Mathf.RoundToInt(rect.height)
- );
- }
- public static Rect RoundToInt(Rect r)
- {
- r.xMin = Mathf.RoundToInt(r.xMin);
- r.yMin = Mathf.RoundToInt(r.yMin);
- r.xMax = Mathf.RoundToInt(r.xMax);
- r.yMax = Mathf.RoundToInt(r.yMax);
- return r;
- }
- public static Rect ClampedRect(Rect rect, Rect clamp, bool maintainSize)
- {
- Rect r = new Rect(rect);
- if (maintainSize)
- {
- Vector2 center = rect.center;
- if (center.x + Mathf.Abs(rect.width) * .5f > clamp.xMax)
- center.x = clamp.xMax - rect.width * .5f;
- if (center.x - Mathf.Abs(rect.width) * .5f < clamp.xMin)
- center.x = clamp.xMin + rect.width * .5f;
- if (center.y + Mathf.Abs(rect.height) * .5f > clamp.yMax)
- center.y = clamp.yMax - rect.height * .5f;
- if (center.y - Mathf.Abs(rect.height) * .5f < clamp.yMin)
- center.y = clamp.yMin + rect.height * .5f;
- r.center = center;
- }
- else
- {
- if (r.width > 0f)
- {
- r.xMin = Mathf.Max(rect.xMin, clamp.xMin);
- r.xMax = Mathf.Min(rect.xMax, clamp.xMax);
- }
- else
- {
- r.xMin = Mathf.Min(rect.xMin, clamp.xMax);
- r.xMax = Mathf.Max(rect.xMax, clamp.xMin);
- }
- if (r.height > 0f)
- {
- r.yMin = Mathf.Max(rect.yMin, clamp.yMin);
- r.yMax = Mathf.Min(rect.yMax, clamp.yMax);
- }
- else
- {
- r.yMin = Mathf.Min(rect.yMin, clamp.yMax);
- r.yMax = Mathf.Max(rect.yMax, clamp.yMin);
- }
- }
- r.width = Mathf.Abs(r.width);
- r.height = Mathf.Abs(r.height);
- return r;
- }
- public static void DrawBox(Rect position)
- {
- Vector3[] points = new Vector3[5];
- int i = 0;
- points[i++] = new Vector3(position.xMin, position.yMin, 0f);
- points[i++] = new Vector3(position.xMax, position.yMin, 0f);
- points[i++] = new Vector3(position.xMax, position.yMax, 0f);
- points[i++] = new Vector3(position.xMin, position.yMax, 0f);
- DrawLine(points[0], points[1]);
- DrawLine(points[1], points[2]);
- DrawLine(points[2], points[3]);
- DrawLine(points[3], points[0]);
- }
- public static void DrawLine(Vector3 p1, Vector3 p2)
- {
- Assert.IsTrue(UnityEvent.current.type == EventType.Repaint);
- GL.Vertex(p1);
- GL.Vertex(p2);
- }
- public static void BeginLines(Color color)
- {
- Assert.IsTrue(UnityEvent.current.type == EventType.Repaint);
- HandleUtility.ApplyWireMaterial();
- GL.PushMatrix();
- GL.MultMatrix(Handles.matrix);
- GL.Begin(GL.LINES);
- GL.Color(color);
- }
- public static void EndLines()
- {
- Assert.IsTrue(UnityEvent.current.type == EventType.Repaint);
- GL.End();
- GL.PopMatrix();
- }
- public static void FourIntFields(Vector2 rectSize, GUIContent label, GUIContent labelX, GUIContent labelY, GUIContent labelZ, GUIContent labelW, ref int x, ref int y, ref int z, ref int w)
- {
- Rect rect = GUILayoutUtility.GetRect(rectSize.x, rectSize.y);
- Rect labelRect = rect;
- labelRect.width = EditorGUIUtility.labelWidth;
- labelRect.height = EditorGUI.kSingleLineHeight;
- GUI.Label(labelRect, label);
- Rect fieldRect = rect;
- fieldRect.width -= EditorGUIUtility.labelWidth;
- fieldRect.height = EditorGUI.kSingleLineHeight;
- fieldRect.x += EditorGUIUtility.labelWidth;
- fieldRect.width /= 2;
- fieldRect.width -= EditorGUI.kSpacingSubLabel;
- float oldLabelWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = EditorGUI.kMiniLabelW;
- GUI.SetNextControlName("FourIntFields_x");
- x = EditorGUI.IntField(fieldRect, labelX, x);
- fieldRect.x += fieldRect.width + EditorGUI.kSpacing;
- GUI.SetNextControlName("FourIntFields_y");
- y = EditorGUI.IntField(fieldRect, labelY, y);
- fieldRect.y += EditorGUI.kSingleLineHeight + EditorGUI.kVerticalSpacingMultiField;
- fieldRect.x -= fieldRect.width + EditorGUI.kSpacing;
- GUI.SetNextControlName("FourIntFields_z");
- z = EditorGUI.IntField(fieldRect, labelZ, z);
- fieldRect.x += fieldRect.width + EditorGUI.kSpacing;
- GUI.SetNextControlName("FourIntFields_w");
- w = EditorGUI.IntField(fieldRect, labelW, w);
- EditorGUIUtility.labelWidth = oldLabelWidth;
- }
- }
- }
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