CHANGELOG.md 10 KB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[4.2.3] - 2021-10-11

Added

  • [System] Added official package signing

Changed

  • [Project] Updated README

[4.2.2] - 2021-03-31

Changed

  • [Project] Updated LICENSE
  • [System] Adjusted ZipFileLimitBytes to 200 MB (from 500) so it matches Unity Play's limitations

Fixed

  • [Bugfix] Fixed IndexOutOfRangeException that prevented the Publisher from generating the dependencies.txt file, needed by Unity Connect, in certain projects

[4.2.1] - 2021-03-17

Changed

  • [Project] Updated Third Party Notices

[4.2.0] - 2021-03-15

Added

  • [Feature] When creating a build, the current scene is automatically added to the list of scenes to build if the list is empty
  • [UI] A popup is displayed if the current scene can't be added to the list of scenes to build

[4.1.1] - 2021-01-20

Fixed

  • [Bugfix] Builds are no longer uploaded twice when a platform switch event occurs (this bug was introduced in 3.0.0)

[4.1.0] - 2020-12-11

Changed

  • [UI] Added text localization for all existing editor languages

[4.0.3] - 2020-11-27

Changed

  • [Feature] Uploaded games use the name of the build instead of "Untitled" as the title of the game
  • [UI] Minor copy adjustment

Fixed

  • [Documentation] Fixed incorrect documentation for PublisherUtils.GetFilteredGameTitle()

[4.0.2] - 2020-11-25

Changed

  • [UI] Clarified the copy

Fixed

  • [Bugfix] Fixed UI not using the default language for localization if no language packs were installed or the user had never changed the language of the editor before (this bug was introduced in 3.0.0)

[4.0.1] - 2020-11-09

Added

  • [Documentation] Added examples for non-trivial public APIs
  • [Documentation] Added filters so obsolete methods will no longer be documented
  • [System] The name of the template used for creating the project is now listed in the dependencies.txt file generated during the build process

Changed

  • [Refactoring] Breaking Change: Renamed namespaces, assemblies and classes so they don't mention Unity Connect or "Share WebGL" anymore. "Connect" has been changed to "Play", and "Share" has been changed to "Publish"

[3.0.0] - 2020-10-28

Added

  • [Feature] Added localization support for all editor languages
  • [UI] When an upload error occurs, a more specific error is now displayed instead of "internal server error"
  • [Documentation] Documented all public classes / APIs
  • [Documentation] Added package manual (index.md file in Documentation folder)

Changed

[2.1.0] - 2020-09-28

Added

  • [Feature] When "Publish successful builds automatically" is enabled, successful builds made from the WebGL Publisher are automatically published
  • [Feature] Added an option to automatically create a folder for builds that is also proposed as the default location (enabled by default, can be disabled in Edit > Preferences)
  • [UI] Added a menu item to toggle auto publishing in the Upload tab

Changed

  • [Feature] If available, the location of the last build is proposed as the output folder when making a new build

Fixed

  • [Bugfix] Fixed weird folder location being proposed after removing a build from the list and then clicking on "locate a build"
  • [Bugfix] Fixed builds not showing up immediately in the list of available builds if the WebGL Publisher was already open when the build process completed

[2.0.6] - 2020-08-31

Changed

  • [UI] Removed the option to delete a build folder from disk, to prevent users from accidentally delete system-critical folders
  • [Project] Updated LICENSE

[2.0.5] - 2020-08-27

Fixed

  • [Bugfix] Fixed wrong analytics data being sent for build and upload times

Changed

  • [Project] Updated README
  • [Project] Updated Documentation

[2.0.3] - 2020-07-13

Fixed

  • Documentation matches now the version 2.0.1 and newer.

[2.0.2] - 2020-06-18

Changed

  • [Project] Updated LICENSE
  • [Project] Updated README

Fixed

  • [Bugfix] Fixed: WebGL Publisher still states that WebGL Module is not installed after installing the module. I need to relaunch WebGL Publisher.

[2.0.1] - 2020-06-09

Added

  • [Feature] Added support for Unity 2020
  • [Feature] A popup for changing build target is now displayed if the user tries to build a WebGL game while the project is using a different build target
  • [Feature] Before building and sharing, the package now detects if the WebGL module is installed, and asks the user to install it if it can't be found.
  • [Feature] The "Upload" tab has been improved: you can now manage up to 10 recent builds, of which information such as unity version, build date and size is displayed
  • [Feature] Added a button to delete a build (Upload tab)
  • [Feature] Added the possibility to remove a build from the list without deleting its the files (Upload tab)
  • [Feature] Added a button to share a specific build (Upload tab)
  • [Feature] Added a button to open a build's folder (Upload tab)
  • [Feature] The user can now locate an existing build through a dropdown menu in the Upload tab
  • [Feature] the Upload tab now provides a button that allows users to build the game again in a different location, preserving the old build
  • [Feature] Added an Introductive window for users that open the Share package for the first time of their project's lifetime
  • [Feature] You can now open the Build Settings window by clicking a button in the Upload tab
  • [Feature] If the user tries to build without any active scene added to build settings, the BuildSettings window opens for him.
  • [Feature] Clicking "Create a build" automatically opens the build dialog if the project settings (platform, scenes) are correct
  • [Feature] Added an "InstallWebGL" tab that tells the user how to install WebGL module if they don't have it
  • [Feature] The "NotLoggedIn" tab now automatically pops-up the login tab if the user presses "Login"
  • [Editor] One can now get the first-time instructions back by going to Edit > Preferences > My Settings > Publish WebGL Game > Show first-time instructions.

Changed

  • [UI] All tabs have been redesigned to improve clarity and user experience
  • [UI] Added light/dark editor theme support
  • [UI] Updated the link related to Installing WebGL
  • [UI] Update terminology from "Share" to "Publish"
  • [UI] Moved the menu item that opens the window from "Windows/Share WebGL" to "Publish/WebGL Project"

  • [Optimization] Hugely reduced the amount of requests sent for login, progress and upload checks

  • [Optimization] Reduced memory garbage

  • [Bugfix] Fixed game title being unset sometimes

  • [Bugfix] Fixed: Editor crashes when using "Auto switch + build" feature

  • [Bugfix] Fixed build not uploading in case of missing GUID

  • [Bugfix] Broken builds due to missing GUID.txt are now correctly recognized

  • [Bugfix] Fixed a bug where the Share process would break if the user manually deleted some core build files.

  • [Bugfix] Fixed: As soon as I try to add the third build, the oldest build is removed from the list even if the new build is invalid

  • [Bugfix] Non MicroGames projects now produce correct dependency file after build

  • [Bugfix] Fixed missing default thumbnail preventing sharing

  • [Bugfix] Fixed broken upload due to missing thumbnail file

  • [Bugfix] Fixed: It is possible to add the same build path several times using the "Locate Build" button (NEW-322)

  • [Bugfix] Fixed missing icon causing UI not loading in non-MG projects

Removed

  • [Removed] It is no more possible to setup the game's title and thumbnail in the upload tab

[1.2.0] - 2020-03-19

Changed

  • Converted the package to use UIElements for the UI, dropping the UIWidgets dependency completely.

    Added

  • The window reacts on the user's login and logout dynamically.

  • Build output directory is now remembered even if the window is closed or the project is restarted. Therefore, no new build is needed if the project is restarted without any changes.

  • "Finish" button to go from the Success state to the Upload state.

  • Editor Coroutines package as a dependency.

    Fixed

  • All the states that have a thumbnail image now display the last valid thumbnail.

  • User is now redirected to the Login state if the user signs out and then switches to another state.

  • The name of the project is now remembered if you encounter an error while selecting the thumbnail.

  • The game title was not set in certain cases.

  • When the window is closed, the system stops checking if the user is logged in.

[1.1.0] - 2020-03-16

Changed

  • Raised the required Unity version to 2019.3.

    Fixed

  • Null reference exception when applicationIdentifier not set in ProjectSettings.asset. Use productName as a fallback.

[1.0.10] - 2020-02-24

Added

  • Support for authorized URLs (Unity Connect auto-login).
  • Automatically log in the user when the URL for the shared game is clicked.
  • Open the shared game automatically in the web browser when the upload is completed.

[1.0.9] - 2019-12-13

Changed

  • Upload metadata: use applicationIdentifier in ProjectSettings.asset for retrieving the Microgames's name.

    Fixed

  • Upload metadata: fix obtaining the project's dependency packages for Unity 2019.2 and newer.

[1.0.8] - 2019-12-10

Changed

  • Use Application.companyName (instead of identifier) for retrieving the Microgames's name for upload metadata.

[1.0.7] - 2019-11-28

Changed

  • Updated UIWidgets dependency.

[1.0.6] - 2019-11-14

Changed

  • Use Share as the window title.
  • Minor wording adjustments.

    Added

  • Save and load the state of the window upon assembly reloads.

  • Add upload metadata (used Unity version & dependencies) to the WebGL build folder.

[1.0.5] - 2019-08-14

  • Send buildGUID to Connect backend.

[1.0.4] - 2019-05-27

  • Remove unused package files.
  • Updated UIWidgets dependency.

[1.0.3] - 2019-05-27

  • Add WebGL game .zip size limit check (max. limit is 100 MB).

[1.0.2] - 2019-05-22

  • Update package name & description.
  • Remove QAReport from the package.

[1.0.1] - 2019-05-22

  • Check the thumbnail image size.

[1.0.0] - 2019-05-20

This is the first release the Unity package Share WebGL Game.