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- using System;
- using System.Data;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal;
- namespace UnityEngine.TestTools
- {
- internal class BeforeAfterTestCommandState : ScriptableObject
- {
- public int NextBeforeStepIndex;
- public int NextBeforeStepPc;
- public int NextAfterStepIndex;
- public int NextAfterStepPc;
- public bool TestHasRun;
- public TestStatus CurrentTestResultStatus;
- public string CurrentTestResultLabel;
- public FailureSite CurrentTestResultSite;
- public string CurrentTestMessage;
- public string CurrentTestStrackTrace;
- public bool TestAfterStarted;
- public long Timestamp;
- public void Reset()
- {
- NextBeforeStepIndex = 0;
- NextBeforeStepPc = 0;
- NextAfterStepIndex = 0;
- NextAfterStepPc = 0;
- TestHasRun = false;
- CurrentTestResultStatus = TestStatus.Inconclusive;
- CurrentTestResultLabel = null;
- CurrentTestResultSite = default(FailureSite);
- CurrentTestMessage = null;
- CurrentTestStrackTrace = null;
- TestAfterStarted = false;
- }
- public void StoreTestResult(TestResult result)
- {
- CurrentTestResultStatus = result.ResultState.Status;
- CurrentTestResultLabel = result.ResultState.Label;
- CurrentTestResultSite = result.ResultState.Site;
- CurrentTestMessage = result.Message;
- CurrentTestStrackTrace = result.StackTrace;
- }
- public void ApplyTestResult(TestResult result)
- {
- result.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace);
- }
- }
- }
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