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- using System.Collections;
- namespace UnityEngine.TestTools
- {
- /// <summary>
- /// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
- /// - [EnterPlayMore](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.EnterPlayMode.html)
- /// - <see cref = "ExitPlayMode"/>
- /// - <see cref = "RecompileScripts"/>
- /// - <see cref = "WaitForDomainReload"/>
- /// </summary>
- public interface IEditModeTestYieldInstruction
- {
- /// <summary>
- /// Whether or not the instruction expects a domain reload to occur.
- /// </summary>
- bool ExpectDomainReload { get; }
- /// <summary>
- /// Whether or not the instruction expects the Unity Editor to be in **Play Mode**.
- /// </summary>
- bool ExpectedPlaymodeState { get; }
- /// <summary>
- /// Used to define multi-frame operations performed when instantiating a yield instruction.
- /// </summary>
- /// <returns>Enumerable collection of operations to perform.</returns>
- IEnumerator Perform();
- }
- }
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