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- namespace UnityEditor.Timeline
- {
- class TimelineAssetEditionMode : TimelineInactiveMode
- {
- public override TimelineModeGUIState TrackState(WindowState state)
- {
- return TimelineModeGUIState.Enabled;
- }
- public TimelineAssetEditionMode()
- {
- headerState = new HeaderState
- {
- breadCrumb = TimelineModeGUIState.Enabled,
- options = TimelineModeGUIState.Enabled,
- sequenceSelector = TimelineModeGUIState.Enabled
- };
- trackOptionsState = new TrackOptionsState
- {
- newButton = TimelineModeGUIState.Enabled,
- editAsAssetButton = TimelineModeGUIState.Enabled
- };
- mode = TimelineModes.AssetEdition;
- }
- }
- }
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