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- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- /// <summary>
- /// Scrolling mode during playback for the timeline window.
- /// </summary>
- public enum PlaybackScrollMode
- {
- /// <summary>
- /// Timeline window doesn't change while the playhead is leaving the window.
- /// </summary>
- None,
- /// <summary>
- /// Timeline window pans its content when the playhead arrive at the right of the window (like a paging scrolling).
- /// </summary>
- Pan,
- /// <summary>
- /// Timeline window move the content as the playhead moves.
- /// When the playhead reach the middle of the window, it stays there and the content scroll behind it.
- /// </summary>
- Smooth
- }
- static class PlaybackScroller
- {
- public static void AutoScroll(WindowState state)
- {
- if (Event.current.type != EventType.Layout)
- return;
- switch (state.autoScrollMode)
- {
- case PlaybackScrollMode.Pan:
- DoPanScroll(state);
- break;
- case PlaybackScrollMode.Smooth:
- DoSmoothScroll(state);
- break;
- }
- }
- static void DoSmoothScroll(WindowState state)
- {
- if (state.playing)
- state.SetPlayHeadToMiddle();
- state.UpdateLastFrameTime();
- }
- static void DoPanScroll(WindowState state)
- {
- if (!state.playing)
- return;
- var paddingDeltaTime = state.PixelDeltaToDeltaTime(WindowConstants.autoPanPaddingInPixels);
- var showRange = state.timeAreaShownRange;
- var rightBoundForPan = showRange.y - paddingDeltaTime;
- if (state.editSequence.time > rightBoundForPan)
- {
- var leftBoundForPan = showRange.x + paddingDeltaTime;
- var delta = rightBoundForPan - leftBoundForPan;
- state.SetTimeAreaShownRange(showRange.x + delta, showRange.y + delta);
- }
- }
- }
- }
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