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- using System;
- using UnityEngine;
- namespace UnityEditor.Timeline
- {
- partial class TimelineWindow
- {
- [NonSerialized] TimelineTimeArea m_TimeArea;
- public TimeArea timeArea { get { return m_TimeArea; } }
- internal static class Styles
- {
- public static string DurationModeText = L10n.Tr("Duration Mode/{0}");
- }
- float m_LastFrameRate;
- bool m_TimeAreaDirty = true;
- void InitializeTimeArea()
- {
- if (m_TimeArea == null)
- {
- m_TimeArea = new TimelineTimeArea(state, false)
- {
- hRangeLocked = false,
- vRangeLocked = true,
- margin = 10,
- scaleWithWindow = true,
- hSlider = true,
- vSlider = false,
- hBaseRangeMin = 0.0f,
- hBaseRangeMax = WindowState.kMaxShownTime,
- hRangeMin = 0.0f,
- hScaleMax = WindowConstants.maxTimeAreaScaling,
- rect = state.timeAreaRect
- };
- m_TimeAreaDirty = true;
- InitTimeAreaFrameRate();
- SyncTimeAreaShownRange();
- }
- }
- void DrawTimelineRuler()
- {
- if (!currentMode.ShouldShowTimeArea(state))
- return;
- Rect rect = state.timeAreaRect;
- m_TimeArea.rect = new Rect(rect.x, rect.y, rect.width, clientArea.height - rect.y);
- if (m_LastFrameRate != state.referenceSequence.frameRate)
- InitTimeAreaFrameRate();
- SyncTimeAreaShownRange();
- m_TimeArea.BeginViewGUI();
- m_TimeArea.TimeRuler(rect, state.referenceSequence.frameRate, true, false, 1.0f, state.timeInFrames ? TimeArea.TimeFormat.Frame : TimeArea.TimeFormat.TimeFrame);
- m_TimeArea.EndViewGUI();
- }
- void InitTimeAreaFrameRate()
- {
- m_LastFrameRate = state.referenceSequence.frameRate;
- m_TimeArea.hTicks.SetTickModulosForFrameRate(m_LastFrameRate);
- }
- void SyncTimeAreaShownRange()
- {
- var range = state.timeAreaShownRange;
- if (!Mathf.Approximately(range.x, m_TimeArea.shownArea.x) || !Mathf.Approximately(range.y, m_TimeArea.shownArea.xMax))
- {
- // set view data onto the time area
- if (m_TimeAreaDirty)
- {
- m_TimeArea.SetShownHRange(range.x, range.y);
- m_TimeAreaDirty = false;
- }
- else
- {
- // set time area data onto the view data
- state.TimeAreaChanged();
- }
- }
- m_TimeArea.hBaseRangeMax = (float)state.editSequence.duration;
- }
- class TimelineTimeArea : TimeArea
- {
- readonly WindowState m_State;
- public TimelineTimeArea(WindowState state, bool minimalGUI) : base(minimalGUI)
- {
- m_State = state;
- }
- public override string FormatTickTime(float time, float frameRate, TimeFormat timeFormat)
- {
- time = m_State.timeReferenceMode == TimeReferenceMode.Global ?
- (float)m_State.editSequence.ToGlobalTime(time) : time;
- return FormatTime(time, frameRate, timeFormat);
- }
- }
- }
- }
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