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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ShopWindowItem : ReusingScrollItemBase
- {
- public override void SetContent(int index, Dictionary<string, object> data)
- {
- SetText("Text_Name", (string)data["Name"]);
- SetText("Text_Cost", "$ "+ (string)data["Cost"]);
- }
- }
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