SkinningEnums.cs 550 B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.U2D.Animation
  4. {
  5. internal enum SkinningMode
  6. {
  7. SpriteSheet,
  8. Character
  9. }
  10. internal enum Tools
  11. {
  12. EditGeometry,
  13. CreateVertex,
  14. CreateEdge,
  15. SplitEdge,
  16. GenerateGeometry,
  17. EditPose,
  18. EditJoints,
  19. CreateBone,
  20. SplitBone,
  21. ReparentBone,
  22. WeightSlider,
  23. WeightBrush,
  24. GenerateWeights,
  25. BoneInfluence,
  26. CopyPaste,
  27. Visibility,
  28. SwitchMode
  29. }
  30. }