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- using UnityEngine.UIElements;
- namespace UnityEditor.U2D.Animation
- {
- internal static class VisualElementExtensions
- {
- public static void SetHiddenFromLayout(this VisualElement element, bool isHidden)
- {
- if (isHidden)
- {
- element.SetEnabled(false);
- element.style.display = DisplayStyle.None;
- element.style.position = Position.Absolute;
- }
- else
- {
- element.SetEnabled(true);
- element.style.display = DisplayStyle.Flex;
- element.style.position = Position.Relative;
- }
- }
- }
- }
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