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- using System;
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Render Textures clear flag.
- /// </summary>
- [Flags]
- public enum ClearFlag
- {
- /// <summary>Don't clear.</summary>
- None = 0,
- /// <summary>Clear the color buffer.</summary>
- Color = 1,
- /// <summary>Clear the depth buffer.</summary>
- Depth = 2,
- /// <summary>Clear both color and depth buffers.</summary>
- All = Depth | Color
- }
- }
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